SimCity Societies is a city-building simulation game developed by Tilted Mill Entertainment and published by Electronic Arts. The game was released in 2007 as a reboot of the SimCity franchise. Unlike other SimCity games, Societies focuses more on social engineering rather than the traditional city-building aspects.
In the game, players are tasked with building and managing a city with unique social structures, cultures, and values. They have the ability to influence the behavior of their citizens by choosing different types of social defaults, like productivity, creativity, or spirituality.
SimCity Societies includes different types of buildings and structures that represent different social values, such as movie theaters, churches, and prisons. Social values and buildings can be mixed and matched to create different types of societies.
Overall, SimCity Societies is a unique take on the city-building simulation genre that puts emphasis on social engineering and player choice. It received mixed reviews upon release, with some critics praising its innovative approach and others criticizing its departure from traditional SimCity gameplay.
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